I'm pretty sure anyone who's read my blogs knows that I make games and posts updates of them when necessary. Obviously, in order to make such things exist, you need to program - and since I couldn't magically summon some mastermind programmer to cast my ambitious ideas into life involving some complex wizardry, I decided to get my hands dirty learn how to write code.
Since then I've been hiding my wizardry from the public, mainly because I though people may disapprove of my code and call me a terrible programmer. Until today - and I don't think there would be a time any better than today. If I were to say to someone "I write code" and they ask me "Give examples", I don't really think that telling them "Well erm... hold on let me just go into the source code of my games and..." would think that I'm much of a competent person; I could just say "Sure, just go on to my GitHub" and give them the link to my GitHub and they can look at whatever they please of mine. Plus if you look beyond just me, many software developers use it to communicate with co-workers (in terms of changes and additions to code, etc) as well as companies often looking at people's GitHub as a place for their portfolios. Hence GitHub would be a needed skill if I were to ever get a job in this market.
I tactfully signed up to GitHub around mid-November 2017 (around the time I was finishing up Catwalk) but I had no idea how to upload my source code and I thought I had to install all of this complicated software in order to
Flash forward several months later - early this month, I decided to return to GitHub and download the infamous "Git" command line. Anyone who has ever played with or used CMD knows what I'm talking about - that program with nothing but a black screen and some text. Don't get me wrong, the over-technical and nerdy side of my heart enjoys such things but the thing I don't like about such programs is trying to locate files.
I constantly think "Should I start from the '\C:\users' part or from my own path?", it's a mess and I still can't figure such things out. Hopefully I will in time.
Anyhow, it turns out I didn't need to do that; with the help of a few online resources I managed to (sort of) get the hang of it, and upload the source code of one of my games (after several failed attempts).
As of writing this blog post I've already uploaded the source code of Bounty Hunter I, Ba-Temp and Red Blue Adventures: Crash & Brawl.
You are now free to look at the very thing that powers these games, expect more to come soon!
Here my GitHub is: https://github.com/PixelBrownieSoftware
Critiques are indeed welcome, in fact that's part of why I wanted to put them there in the first place. Well that's one thing to tick off my bucket list!
That's all from me!
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